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Why not to buy the PS3

RodyRazorBackc5

Pebble Pounder
Joined
May 7, 2005
Messages
157
Location
United States Of America
I just found this and i'm not happy.
And i'm a Xbox fan. Very strange.

1. No Live! In fact, sony came out and recently announced that they're not even going to bother to build an answer to Xbox Live.

Sony, you can keep your ability to plug in 7 controllers. I'll take being able to play with 63 other players on live in a fps over 7 controllers any day of the week.

2. The 36.5 megabits per second blu ray drive that Sony is squeezing into the PS3.

The BD-Rom drive that's going to be used in the PS3 has a speed of 36.5 MBits per second. 36.5megaBITS per second, not megaBYTES. 8bits=1byte=4.5megaBYTES per second. http://www.blu-ray.com/faq/

This is because the technology for the drives will still be in it's infancy when the ps3 is being launched.

That means in order to fill the 256MB cache (to load a decent sized race on GT4 let's say) will take about 56 seconds of waiting.

To fill the same 256MB cache on the xbox 360's 12x DVD drive read at 15.75MB/s (megabytes) = 15 seconds

I know you know your math.

If you want an idea of how long a minute is, try staring at a clock for a minute and see how bored you get.

I'm not going to stand for huge loading times next gen as well. Long load times are meant to be a thing of the past. But Sony is making sure that's not the case by insisting on using Blu Ray drives when the technology (and their read speeds) are still so early.

On top of this, Playstation 3 Blu Ray drive will cost Gamers $100+ per console. http://www.theinquirer.net/?article=25901

And within 1 year, once blu-ray movies actually start coming out, the same $100 would probably buy you a far faster 4x or 8x blu-ray player that functions a lot better (compare watching dvds on a standalone player vs. on the original ps2). And do you really think that, if blu-ray does come out on top, that the 360 won't release with a version that can play bluray versions as well? Legally, as long as MS pays the same small fees that other blu ray player manufacterers pay to use sony's tech, Sony can't stop MS from putting blu ray drives in their 360s. And by then, the drives will likely be a lot cheaper, and a lot faster than the once found on the launch PS3s.

3. Opting for 8 USB ports and multiple memory card readers over a HDD.

There's no reason to put in like 8 usb ports and all these freaking memory card reader and all these other ports that no one wants. We can buy a memory card adapter if we want.

We don't need 3 ethernet ports, one will be more than plenty. JUST INCLUDE 4 USB 2.O PORTS, 1 ETHERNET PORT, SUPPORT FOR SONY MEMORY STICK DUOS (since that's what psp uses and that's what makes Sony the most money) AND THE STUFF TO CONNECT TO ANALOG AND HDTVS.

USE THE MANUFACTURING COSTS YOU SAVE TO THROW IN A CHEAP 5GB HDD so developers can make games like Blinx or FFXI or use the HDD to reduce load times and stuff.

IF A SMALL HDD IS INCLUDED IN EVERY SYSTEM, EVERY DEVELOPER WILL USE IT TO REDUCE LOAD TIMES. Don't you guys want developers to use the hdd to reduce loadtimes, to make games like FFXI that require a HDD? wouldn't that be better than a bunch of useless ports that no one will use that you can just buy an adapter for if you really need?

SELL THE ADAPTER TO CONNECT OLD PS2 AND PS1 GAMES SEPERATELY FOR LIKE $10 AND YOU'LL MAKE ENOUGH TO COMPENSATE FOR THE HDD. Once we transfer all our old saves over to the HDD, we can just sell it on ebay or something and it's one less ugly port we have to look at.

HDD = Custom soundtracks, downloadable content, FFXI style mmorpgs, faster load times.

Multiple seperate Memory Card Readers Built in = Worthless

4. Sony disabling the ability to have LAN parties (without getting wired controllers) by insisting on using bluetooth controllers over Infrared ones.

"Bain admitted that the wireless signal could be interfered with by another nearby PlayStation 3 console and in those instances where many consoles would be close by, such as at a LAN party, it would be necessary to default to using wired controllers"

5. The Cell.

Not only is the cell processor going to jack up the price of the PS3 quite a bit. It's greatly bottlenecked by the 512 MBs of L2 Cache (the 360 has twice that much L2 Cache).

For all the hype about the cell. Guess what, the processor means jack when it comes to gaming. 3 3.2 ghz cores vs. 1 3.2 ghz core and 7 PPEs mean nothing. What matters for gaming is the GPU. And most reports (anandtech etc.) state that the 360's graphics card is almost a generation more advanced. This makes sense, ATI built the card from the ground up with technology that won't make it's way into PC cards for atleast an year or so. The NVIDEA card in the PS3 is identical to the card as what'll be available for the PC in a month or two. The only thing that the cpu will actually matter for is the AI. And AI is more depenedent on L2 cache (this is what ultimately determines the number of simultanous algorithms you can run at any one time) than on processing speed. And guess what, the 360's has twice the L2 cache of the PS3's Cell!

6. No requirement to make developers use 720p.

People make the ps3s 1080i sound like it's going to be standard. All that sony said was the the PS3 supports aka. can theoretically output 1080i.

Guess what, the original xbox "supports" 720p (identical to how the ps3 will "support" 1080i).

Want to guess how many xbox games actually came out offering 720p? I'll give you one guess.

Want to take a guess how many ps3 games wil actually offer 1080i (Or the even more useless dual monitor output) esp. considering how much extra work it'll be to render everything at that resolution for two monitors - as if the PS3's measily 512 L2 Cache isn't already enough of a bottleneck?

The cool thing about the 360 is that all the games are required to support 720p, and considering that's a MUCH MUCH MUCH higher resolution than dvds, it's more than enough.

7. Accessible cost

Blu-ray wont be cheap! Cell won't be cheap! Odds are, when the PS3 finally does come out, MS will lower the price a bit and the PS3 will cost a small fortune by comparison. The discs cost a small fortune to manufacture, don't expect games under $70 atleast for an year or so, and if then you consider the development costs who knows!

8.The Games.

Well this one is kind of a toss up. The Xbox 360's Kameo, Enchant Arm, Perfect Dark (drool), RE5, Gears of War, Blue Dragon, Oblivion, FPS, Racers (Forza, PGR), DoA etc. vs. GTA 4 and whatever sequels Sony has planned. What is true is the the 360s gaming library will get a one year headstart, and the PS3's will probably take a long time to catch up, if ever.

9. The Design.

Well this is personal opinion too. But who came with the brilliant idea to model it after a building anyways? Fire them and make it look next gen. My old Atari Jaguar looks less crappy. YOU CALL THAT A NEXT GEN DESIGN!? There is really no symmetry to it at all. Put the drive in the middle, get rid of the weird ridges and make it actually look smooth in the front and back and well. Then you have a nextgen looking consoles.

IT REALLY WOULDN'T TAKE MANY ALTERATIONS TO MAKE THE CONSOLE LOOK AWESOME, GET RID OF THE RIDGES SO ITS LOOKS PERFECTLY SMOOTH ON THE FRONT AND THE BACK, MOVE THE CD TRAY TO THE MIDDLE TO MAKE THE CONSOLE SYMMETRICAL. IT WOULD LOOK AWESOME.

10. Developer Hell.

No one has any experience working with the Cell. 7 PPEs, seriously, you think any developer is going to have any idea how to utilize them? Just making a game that uses dual processors takes a 50% larger budget. Meanwhile, developers are already raving about how much easier Microsoft's standards and XNA development kits are making it to develop 360 games. And it's a heck of a lot cheaper to manufacture the discs too. Even small developers with just $100,000 can make their own game and sell it via Xbox Live marketplace.

And as already mentioned the L2 cache of the PS3's cell in miniscule. Most PC processors and the 360's processor have twice the cache. To make a processor with half the cache and expect it to be shared among 7 PPEs is just asking for developers to curse Sony day and night.

On top of all this, by the time the PS3 launches, developers will have had loads of experience of utilizing the 360. Expect the 2nd generation 360 games using much smaller budgets to blow the first generation PS3 games out of the water graphically.
 
It would take a lot for someone to get me to sell or upgrade from my Xbox. I do softmodding on the side and I'd like to see the PS3 be able to jump out to the internet, check the weather (with radar!), listen to webcast radio stations, jump over and listen to the top 100 songs on Shoutcast while looking at the lyrics. Then, if I get bored, maybe I can surf the internet for the latest news or even some p0rn (not that I do that sort of thing :) ). Granted, you have to know what you're doing to be able to mod the Xbox, but at least it has the POSSIBILITY of being modded. And let's see the PS3 allow a 300GB+ hard drive (I've modded several with 250GB drives already).

Sony may have invented the optical media based gaming console, but I firmly believe that Microsoft has refined it. Have you seen the graphics on the 360? They rival and in some cases surpass the graphics of PC based games.

Oh, and to K_B and Dez...why have a 2600 when you can have one game disc that has every game ever produced or even demoed on the 2600. Plus every game for the NES, SNES, Atari 5200, Sega core, Sega 16bit Genesis, Phillips 3D0, etc., etc. The disc is aptly named "BAED" by the creators, which stands for "Big A$$ Emulator Disc".

I tell you, you haven't really played Combat until you've played it on a 107" diagonal screen (94"x52") in simulated 7.1 surround! :twisted: If you have some extra time and want to drive to JC, Joe...I'd be glad to fire it up and we can play a bit! :mrgreen:
 
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You could have at least given the person who originally typed that all up and did that research credit...


Cut and paste... :flipoff:
 
Im certainly gonna hold back when the PS3 is released, as I have the biggest amount of fun playing online with friends so I dont see the point having to switch between two machines, when Microsoft have WON the online side of things hands down.

Just cantbeat have some fast laps with friends on PGR3.

Gamertag is FifteenthNeo BTW ;-)
 
bugman72 said:
Oh, and to K_B and Dez...why have a 2600 when you can have one game disc that has every game ever produced or even demoed on the 2600. Plus every game for the NES, SNES, Atari 5200, Sega core, Sega 16bit Genesis, Phillips 3D0, etc., etc. The disc is aptly named "BAED" by the creators, which stands for "Big A$$ Emulator Disc".

I tell you, you haven't really played Combat until you've played it on a 107" diagonal screen (94"x52") in simulated 7.1 surround! :twisted: If you have some extra time and want to drive to JC, Joe...I'd be glad to fire it up and we can play a bit! :mrgreen:

Just not as cool as the O.G. Atari game console.:-P But I may have to take you up on the offer!:twisted:
 
I've said it since day one, Sony has never been able to match Micro in the graphics/realism department. IMO the only thing Sony has going for it is their wide array of games, which I wish Micro would be a little more competitive at.

I think of it like this, Microsoft, a freaking company that is almost purely computer oriented, decides to jump in the gaming industry ( I'm talking non-PC obviously), who in their right mind would think anyone else is gonna be able to come close to their product.

I haven't read up a lot recently on the "meat" of the 360, but from what little I have read/heard they're taking it to a whole new level in terms of graphics/realism/real play. Shoot, I wouldn't give up my original XB for a PS3 ;)
 
Yea I know Atari was already out but Nintendo is what really put video games on the market. Say what every you guys like about Nintendo or Sony but micro soft already has lost money on two systems yep two. They backed Sega with the dream cast and then they lost millions with the Xbox. The only reason they made a second one is because it was Bill gates idea and he said he will make it work no matter what :flipoff: :twisted:
 
the next console I buy will most likely be the nintendo revolution, maily for the ability to play all the old school games from teh NES/sega days, and its a BIG IF if I buy it.


Till then I stick to my pc

bigscreen.jpg
 
hmm.... ya... several things... and i can speak to this because i am a software engineer working on an xbox 360 project for a major video game company...

RodyRazorBackc5 said:
2. The 36.5 megabits per second blu ray drive that Sony is squeezing into the PS3.

That means in order to fill the 256MB cache (to load a decent sized race on GT4 let's say) will take about 56 seconds of waiting.

I'm not going to stand for huge loading times next gen as well. Long load times are meant to be a thing of the past.

To fill the same 256MB cache on the xbox 360's 12x DVD drive read at 15.75MB/s (megabytes) = 15 seconds

hmm... its more than just the cache on the cpu, it is also the bus speed and the amount of available ram. if you have a small amount of ram, you will be constantly loading and unloading data. even on the 360, our levels (120-200mb) take about 1 minute to load. the xbox has 384mb available to an application (128mb is used by the GPU and the OS). i doubt load times will ever drastically improve. as companies come out with new platforms that are more capable and with the latest tech, developers are going to try to utilize it (which means using more memory and CPU cycles).


RodyRazorBackc5 said:
3. IF A SMALL HDD IS INCLUDED IN EVERY SYSTEM, EVERY DEVELOPER WILL USE IT TO REDUCE LOAD TIMES. Don't you guys want developers to use the hdd to reduce loadtimes, to make games like FFXI that require a HDD? wouldn't that be better than a bunch of useless ports that no one will use that you can just buy an adapter for if you really need?

i doubt much of the games are transferred onto the hard drives. most likely just saved games and unlocked acheivements. if a developer used up an entire hard drive for one game, i doubt (sony or MS) would approve. there are tons of specific requirements (TCR's) that sony and MS require and i think filling up a drive would fail one of them. just because a hard drive is available, doesnt mean load times will be faster. on our game, we have ~60gb of hard drive space but we only use it for saved games.


RodyRazorBackc5 said:
5. The Cell.

Not only is the cell processor going to jack up the price of the PS3 quite a bit. It's greatly bottlenecked by the 512 MBs of L2 Cache (the 360 has twice that much L2 Cache).

For all the hype about the cell. Guess what, the processor means jack when it comes to gaming. 3 3.2 ghz cores vs. 1 3.2 ghz core and 7 PPEs mean nothing. What matters for gaming is the GPU. And most reports (anandtech etc.) state that the 360's graphics card is almost a generation more advanced. This makes sense, ATI built the card from the ground up with technology that won't make it's way into PC cards for atleast an year or so. The NVIDEA card in the PS3 is identical to the card as what'll be available for the PC in a month or two. The only thing that the cpu will actually matter for is the AI. And AI is more depenedent on L2 cache (this is what ultimately determines the number of simultanous algorithms you can run at any one time) than on processing speed. And guess what, the 360's has twice the L2 cache of the PS3's Cell!

again, the amount of cache is not the only benchmark for performance. and the GPU is not the only consideration. it takes alot of CPU cycles to simultaneously
run all the systems a game utilizes (such as the main game loop, AI, 3d rendering calculations, audio streaming, playing of ambient music, etc). i would like to see how 3 processors could speed these systems up.


RodyRazorBackc5 said:
6. No requirement to make developers use 720p.

hah... actually, MS only requires developers to support HD (720p and up) on the 360's. we dont have to support standard NTSC any more.


RodyRazorBackc5 said:
10. Developer Hell.

No one has any experience working with the Cell. 7 PPEs, seriously, you think any developer is going to have any idea how to utilize them? Just making a game that uses dual processors takes a 50% larger budget. Meanwhile, developers are already raving about how much easier Microsoft's standards and XNA development kits are making it to develop 360 games. And it's a heck of a lot cheaper to manufacture the discs too. Even small developers with just $100,000 can make their own game and sell it via Xbox Live marketplace.

On top of all this, by the time the PS3 launches, developers will have had loads of experience of utilizing the 360. Expect the 2nd generation 360 games using much smaller budgets to blow the first generation PS3 games out of the water graphically.

when the 360's came out, no one had experience on them either. last year, when we got our hands on the xbox 360 dev kits, no one knew how to fully program the xenons. tools and plug-ins that used to work on the old xbox's no longer worked on the 360's. in fact, we are alpha on our project and we are still trying to figure some stuff out (optimizations, multithreading, etc...) not to mention thrying to keep up with MS's constant releases of updated SDK's :roll: . the point is just because you have never develpoed on a new platform, doesnt mean that it cant be done or that good games cant be created for them. will it be easy? no, but there are always growing pains on any new platform.

"Just making a game that uses dual processors takes a 50% larger budget" LOL.. you have got to be joking. there are so many other expenses to factor in for the cost making a game that the coding for a second processor is minimal.

"Even small developers with just $100,000 can make their own game and sell it via Xbox Live marketplace." doubtful. the hardware and liscense for the 360's is $10000 a piece. i doubt the smallest of xbox live games are created with fewer than 10 people.



hehe... you just like the xbox over the playstation and you are trying to come up with any reason to be a PS hater :-P
 
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